

Very quickly, you’re introduced to who may be the antagonist of this game, the knight who you were playing as in the JRPG opening. She recognizes you as her grandson who everyone thought was dead and gives you a set of his clothes to wear, but everyone else in the world just sees some floating clothes walking across the land. Nobody can see you at first, but you make your way toward a cottage in the woods where an old woman lives. The basis of the plot here is you’re a kid playing this sword-and-magic role-playing game who has to turn it off before he beats it and is sucked into the game world. From the very beginning, Moon went to town on my funny bone with its over-the-top parody of JRPGs from the era. Now, depending on which adventure titles from the late ’80s/early 90’s you were playing, chances are they leaned hard into humor.

I know I watched the credits roll with a whole assortment of key objects that went unused. There are a lot of items here to collect, some of which you carry for hours until you discover their singular purpose. But you’re right, it should be made clear that this is an adventure game, one that plays very similar to those classic Sierra and LucasArts titles. Did you really miss out on Chulip?ĬJ: I’m sure that description is very helpful to the 14 people who played Chulip on our continent. Of course, that doesn’t help someone like yourself. Really, though, I feel the best way to describe it for North American audiences is that it’s Chulip, but five years earlier. It’s clearly an adventure game having more similarities to Secret of Monkey Island than it has to Final Fantasy. I had intentionally kept myself in the dark about its finer details, so like many people, I had mistakenly believed it actually was an RPG. On the other hand, I had no idea what Moon was about, either. I’m just glad I finally got the opportunity. I knew that someday, somehow, I would play Moon. Chulip and Chibi-Robo, two games that resulted from the splintering of that venerable studio, are among my absolute favourite titles. In another community I was previously part of, the members spoke in reverence of Love-de-lic’s small but impressive library of games. Whatever expectations I had went right out the window because at every turn, I find this game subverting my expectations like it’s goddamn Rian Johnson.Īdzuken: I’ve always known that Moon was required reading for me. But three hours into Moon, as it’s known as for this Switch port, I was at a loss. Given my experience with his work, and how I adore his humor and off-kilter sensibilities, I thought I was ready for what this game would throw at me. I love his work, though two of his titles have always eluded me: Chulip, the PlayStation 2 non-best-selling game, and the one that started him down the career path he’s been on since the mid-’90s, Moon: Remix RPG Adventure.

He’s the mind behind Dandy Dungeon, Million Onion Hotel, and Little King’s Story, and he served as the producer of the first two No More Heroes games. Both of us are fans of quirky games, and Yoshiro Kimura of Onion Games has been doing nothing but bringing us the quirk his entire career.

So I asked Adzuken to help me see if this un-RPG was worth the love I had given it from afar for so many years.ĬJ: I’m really stoked to be doing a co-op review on this game with you, Adzuken. This game has been such a long time coming, I knew I shouldn’t do this review alone. And there is no game I daydreamed more about than Moon: Remix RPG Adventure. We had to make do with what was given to us and daydream about what wasn’t. We didn’t have Xseed or NIS America or any of these other small publishers that cater to the whims of niche audiences the way we do now. These unlocalized titles, supposed gems that “western audiences just wouldn’t understand,” became the stuff of legend to the dweebs and geeks of the time who hit up gaming chatrooms on AOL. This is back in a time when Mega Man was a top-tier franchise for Capcom, and Konami hadn’t yet discovered pachinko machines.Īnd yet despite Japan’s near-complete domination of the industry, there are many games from the era that have existed only as folklore to those of us in the west. All the biggest and best games created in the ’80s and ’90s came from development studios and publishers operating across the Pacific. I came into gaming in a time when Japan was king.
